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I am the web admin of (aka sGs), a website where people can get games by completing small tasks / offers.
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Hello everyone, this is a tutorial explaining how to get games for Steam without spending any money. I started looking for hex of 15/18/30 to see map ID or level, but that didn't seem to bring any answers either. I'll keep digging into it though, I'm sure I'll spot something eventually, just not knowing what exactly to see makes things difficult.
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But i couldn't / can't quite figure out where the check for level access to those map would be as no "accessed" address seems to be found when you get the "cannot move to the selected map due to restrictions" error, it doesn't seem to even start the movement code section. Then it jumps down to entering the new map. how it starts with the "movement trigger" and small checks before leaving the map you are in. I was doing searches for Map ID's while moving to different maps, then seeing what accessed when i moved through to the maps you stated (18,30) I could see the addresses / assembly of the actual movements. With the map level restrictions your "easy" method is exactly how (and the only way i thought possible) i was trying to figure it out.
I just hadn't seen it in effect myself to be certain of which was correct, thanks for pointing it out clearly If no 'battle' is began by the client, then it can't assume that the kill was a battle victory, so instead it instantly takes it as a pvp kill, regardless of Faction. With the FFA map, i did assume it would count as a kill for that simple reason you stated. I would assume that sort of "code" to contain all sorts of restrictions, i just wouldnt know where to look for that one really as like you say, the only way i could see to search for it, wouldnt be through same faction battles, but then as you say it would just add battle kills, instead of PvP kills (to my knowledge, never played a FFA map/server) And also, this wouldn't stop usage of movement/summon/tele saves, as far as i could see anyway.Īnd finally, i've never actually looked into the FFA map, but yes. But then again, i am probably better with assembly than SQL, it really is my weak point that i need to learn more on. i don't think it's a "live" update, it requires a certain action (char screen/log out) to actually "force" the character out of the restricted map. I remember seeing the SQL script too, but the problem with that is.
I would assume it to be like 99% of everything else i have found, and be in the PS_Game.exe otherwise wouldn't you just be able to steal a servers game.exe with the "map restrictions" built in and just use whatever restrictions they have (Exile's 55 map for example) I just can't see how, as to my knowledge, game.exe is "fully" visual" and contains no real "end" data that bypasses the server side data's limits. Yea, LilPro made a post a few years back stating that it is indeed client sided. With that data i seem to have found where the map movement / summon data is held, but i see no restrictions, anyone else have any input to add? Tele rune x/y/z co-ordinate address locations (float)Īnd a few other smaller parts that don't equal up to much.
Movement (map leave/map enter) address locations Has anyone else been working on these and hit a wall with lack of knowledge like i have? If so, it would be nice if we could combine any info we have and work together to figure out the things that the elite devs have already figured out and proven possible.Īll the information i have found so far is I myself have been slowly working through CheatEngine / Assembly with the goal of figuring out those elusive map restrictions (15/30 PvP zones) I was hoping, and wondering if anyone out there was still trying to learn things for themselves, no matter what it may be.
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So lately things have slowed down around here on the 'development' side of things, it's like people have gotten bored with trying to figure out new things and would rather just wait for full answers from the "elite devs" instead.